Independent game studio · Atlanta, Georgia

Every move
is a feeling.

Heart & Havoc Studios makes narrative action games where what the player can do grows with who the character is becoming. Our first game, Before the Stars, is a 2D platformer about a small star and the twin he refuses to lose.

Game 01 · In development

Before
the Stars

Gio is a small star who has just lost his twin, Lem, to a corrupted neutron star. To get him back he must rescue the stars it has drained, and each one he saves teaches him how to move.

Gio is not stronger at the end. He is more himself, and the controls prove it.

The game is a prequel to Amongst the Stars. Across five levels Gio collects lost stars, and by the finish he and Lem have merged into Gem, the silent hero of the next game.

Mechanics are introduced one per level, so the player grows at the same pace as the character. The villain grows too: the neutron star escalates through pulsar to magnetar stages as the journey deepens.

Move 01

Jump

The first thing Gio learns, and the foundation every later move builds on.

Move 02

Double Jump

A second push off nothing, the first sign that Gio can reach further than he thought.

Move 03

Shoot

Limited to two uses. It refills when Gio lands or goes still, so every shot is a choice.

Move 04

Still

The quiet move. Holding still restores Shoot, and it rewards patience over speed.

Five levels, one mechanic at a time
  1. Level 1

    Beautiful Cosmos

    Learns Jump

  2. Level 2

    Gravity Highway

    Learns Double Jump

  3. Level 3

    Cosmic Lighthouse

    Learns Shoot

  4. Level 4

    Starquakes

    Learns Still

  5. Level 5

    Black Hole

    Uses everything

Built

Mechanics sandbox

All four moves, the Lem opening, the neutron star chase and boss burst, chain-reaction star absorption, checkpoint respawn, sound, and PS5 DualSense support.

In design

Level 1: Beautiful Cosmos

The first real level is being designed now. Level design and environment art are the next hires.

Next

Concept art

Environment and character concept art is being commissioned, starting with Beautiful Cosmos.

The slate

Five games.
One heart.

The games are connected on purpose. We start small and emotional, prove the craft, and build toward bigger productions as each title earns the next.

  1. Before the Stars

    2D platformer · Godot 4
    In development

    A prequel about loss and growth, where every new mechanic is a step in Gio's story.

  2. Amongst the Stars

    2D narrative platformer
    Designed

    Gem, a silent hero who speaks only through color, crosses eleven constellation trials toward three boss battles. Influences: Hollow Knight and Celeste.

  3. Unannounced

    Slot 03
    In planning

    Details to come.

  4. Unannounced

    Slot 04
    Flagship

    Details to come.

  5. Unannounced

    Slot 05
    In planning

    Details to come.

The studio

Led by a
storyteller.

Heart & Havoc is founded by a published author, manga creator and film director who designs games the way he writes: from the character outward.

  • Founder
    Jeff Turner, Creative Director
  • Background
    Five published books, a manga series, live-action direction, product design
  • Team
    Creative direction in-house, gameplay engineering in place, specialist artists and level designers by commission
  • Company
    Heart & Havoc Studios LLC, established with banking, domain and business accounts in place

We work the way small studios that ship do: a clear creative vision, a tight scope for each game, and specialists brought in for the work they do best.

Each game feeds the next. The stars Gio saves become Gem, and the mechanics we prove in a small platformer become the language of the larger games on the slate.

Publishers & funders

Let's talk.

We welcome conversations with publishers and funding partners about Before the Stars and the studio slate. Design documents and project materials are available on request.

jeff@heartxhavoc.com

Heart & Havoc Studios LLC